5. Industry Painpoint
High platform fees, burdens.
Ethereum, the most popular blockchain platform, has been experiencing frequent bugs and withdrawal delays as it struggles to keep up with the dramatic increase in traffic.
Since the release of Ethereum 2.0, the EIP-4488 protocol was introduced with the expectation of reducing gas costs, but it has caused problems such as miners intentionally delaying transactions at Ethereum Layer 2, resulting in higher fees.
Currently, many users have to pay to the Ethereum blockchain wallet linked to the minting platform in order to mint NFTs or make transactions, which is burdened by the high cost of Ethereum gas for remittances.
This, coupled with the high barrier to entry for new users entering the industry, is hindering the development of blockchain financial platforms in the long term.
Sports must address trust barriers to NFTs to realize the full potential of this new market.
But just because sports fans are generally positive about NFTs doesn't mean the majority are ready to start collecting right away. As with any new technology, it takes time to build trust among consumers who aren't natural early adopters.
The โtrust gapโ for non-fungible tokens has been exacerbated by news stories of buyers being scammed or seeing the value of their collections plummet overnight. News stories of buyers seeing their value plummet overnight have been pouring in.
Among sports fans, non-fungible tokens have gained a reputation as a novel and potentially lucrative investment vehicle, but it's also one that can be volatile and carry tremendous risk. As a result, only 15% of sports fans fully trust cryptocurrency marketplaces, while 30% say they have little or no trust in these sites.
This problem is particularly acute in Japan, where 4 in 10 consumers have low trust in NFT marketplaces. For many sports fans, this lack of trust and a general lack of understanding of the technology is a major factor in preventing them from starting an NFT collection.
While they see the value proposition, many fans don't want to risk losing money by jumping into a market they don't fully understand. To overcome these problems, TDT will prepare a wallet service and platform that traditional sports fans can easily and conveniently access without technical understanding, and will present a successful sports digital ecosystem by providing a web3 sports league that fuses the best of the past and future, online and offline, by linking the problems of mistrust and devaluation unique to unfamiliar sports digital ecosystems with real sports leagues.
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