TDMETA
  • πŸ‡ΊπŸ‡ΈENGLISH
    • 1. Abstract
    • 2. Executive Summary
    • 3. Project Background
    • 4. Market Overview
      • 4.1 Sports NFT Market
      • 4.2 GenZ Market
    • 5. Industry Painpoint
    • 6. Business & Technical Logics
      • 6.1 Web3.0 SPORTS LEAGUE
      • 6.1 eSPORTS LEAGUE
      • 6.2 SPORTS NFT
      • 6.3 Digital SportsModel
      • 6.4 Virtual Sports
    • 7. Service Flow
      • 7.1 TDT Digital Goods (NFT) ?
      • 7.2 TDT Digital Goods (NFT) Upgrade
      • 7.3 How to earn TDTP?
      • 7.4 Matching and Squad Building
      • 7.5 TDTP Rewards
      • 7.6 TDT Raffle
    • 8. TDT Tokenomics
    • 9. TDT Token Allocation
    • 10. Roadmap
    • 11. TDMETA Team
    • 12. Partner
    • 13. Athlete NFT Partner
    • 14. Legal Notice
  • πŸ‡°πŸ‡·KOREAN
    • 1. Abstract
    • 2. Executive Summary
    • 3. Project Background
    • 4. Market Overview
      • 4.1 Sports NFT Market
      • 4.2 GenZ Market
    • 5. Industry Painpoint
    • 6. Business & Technical Logics
      • 6.1 Web3.0 SPORTS LEAGUE
      • 6.1 eSPORTS LEAGUE
      • 6.2 SPORTS NFT
      • 6.3 Digital SportsModel
      • 6.4 Virtual Sports
    • 7. Service Flow
      • 7.1 TDT Digital Goods (NFT) ?
      • 7.2 TDT Digital Goods (NFT) Upgrade
      • 7.3 How to earn TDTP?
      • 7.4 Matching and Squad Building
      • 7.5 TDTP Rewards
      • 7.6 TDT Raffle
    • 8. TDT Tokenomics
    • 9. TDT Token Allocation
    • 10. Roadmap
    • 11. TDMETA Team
    • 12. Partner
    • 13. Athlete NFT Partner
    • 14. Legal Notice
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  • TDMETA has been working to create a world where athletes and fans can enjoy sports more as protagonists of the sports industry.
  • In the age of Web 3.0, the concept of data ownership is expanding.
  • Since the early days of NFTs, the sports industry has been pushing the technology forward.
  1. ENGLISH

3. Project Background

Previous2. Executive SummaryNext4. Market Overview

Last updated 6 months ago

TDMETA has been working to create a world where athletes and fans can enjoy sports more as protagonists of the sports industry.

TDMETA is a web3 sports entertainment group that creates a world where anyone can enjoy sports easily and enjoyably based on blockchain technology.

We have been expanding the ecosystem of tamper-proof digital assets and games through blockchain technology to produce and share the tangible and intangible values of sports athletes as digital content, allowing them to communicate and share more intimately with sports fans.

We started as a rewarded athletic content platform and have a successful experience in sports NFTs by producing digital content of athletes' tangible and intangible value. In 2024, we will launch the TDT Championship - a web3.0 sports league where athletes and fans can communicate and participate more intimately based on our IP, technology, and service know-how.

In the age of Web 3.0, the concept of data ownership is expanding.

In 2022, Web 3.0 has become a hot topic in various economic forecasts.

Web 3.0 is the third version of the web, which is the evolution of the World Wide Web (www), which started with web browsers in the early 1990s, through Web 1.0 and Web 2.0, which added various functions such as e-commerce and SNS from the early 2000s, and Web 3.0 is the evolution of various services available through mobile.

The evolution of the web, which changes organically as new technologies are introduced, can be seen as the evolution of data.

Since the early days of NFTs, the sports industry has been pushing the technology forward.

Early projects like NBA Top Shot helped establish the technology's credibility among early adopters. And stars such as Tom Brady and LeBron James played a pivotal role in increasing media and general public interest.

But it hasn't all been smooth sailing: some critics on social media have voiced their displeasure with the way sports and non-fungible tokens have become intertwined, and the recent "crypto winter" has devalued many non-fungible token collections.

While there is still a great deal of uncertainty surrounding the future of non-fungible tokens in sports, there is no denying that the technology has the potential to fundamentally reshape the relationship between athletes, leagues, and fans.

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TDMETA Core Competitivness