1. Abstract

In the Web3 era, sports fans are demanding change in the sports industry.

The current sports industry has been driven by huge sports organizations and related companies.

The dramatic images of athletes in action have stuck with us over time. Digital content created based on various assets such as athletes' athletic know-how, records, and game footage accumulated through years of hard work is not recognized as an asset value such as copyright like movies and music.

The existing digital content based on athletes' IP has the problem of not finding a successful business model other than the monotonous product of athletic content.

In addition, the lack of a platform for athletes to produce and monetize content has led to a decline in the diversity and quality of content.

For other reasons, such as to promote the company's products and brand rather than to guide athletes, companies are centered on paying model fees to athletes to produce exercise content and provide one-way exercise content services to customers (users) through mobile, video platforms, etc.

For this reason, athletes need a new strategy to commercialize not only their athletic know-how, but also various tangible and intangible assets such as their records, images, game videos, and collections.

We will solve the problems mentioned below to enhance the transparency, rarity, and collectible value of athletes' IP-based digital content through blockchain technology by making the production and distribution process more transparent.

We are also committed to building an ecosystem where sports fans and related companies can actively participate, expanding the ecosystem that started with the existing athletic content ecosystem to the Web3 sports entertainment TDMETA ecosystem, and creating a new sports experience where digital and real life become one.

Our goal is to promote interest and participation in all sports, not only sports stars and popular sports, but also amateur and social sports, to grow the fun of competition to a new level.By doing so, we hope to usher in a new era where all sports participants can find sports content appealing, enjoy it, and contribute to the development of the sports industry.

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